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WIP- Pedro Pascal Look Dev and Clothes

Work In Progress / 03 October 2022

Lately It has been a bit quiet over here but I have moving steadily to finish my 1st likeness. Pedro Pascal as Joel from Last os Us. Meanwhile I learnt to work with Marvelous Designer for the clothes and also look dev in Arnold.

at the moment is at the final stages with more tweaking to the xgen hair, and then the lighting set up.

Some more renders of the process


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Xgen Gooming Done !

Work In Progress / 26 June 2022

1st time working with Xgen, next with some tweaks on look dev!

Pedro Pascal is getting there ! also i decided to create a Mandalorian outfit

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Module 09 - quick Loov Dev in Marmoset

Work In Progress / 17 June 2022

I started some look dev in Marmoset.

and with some paint over hair:


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Module 08- Tweaking the likeness and adding porosity

Work In Progress / 17 June 2022

Module 08- Adding porosity and finer details.


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Module 07- Progress on Pedro Pascal Likeness

Work In Progress / 17 June 2022

I have been a bit quiet on here , but sometime has passed since the latest progress on Pedro Pascal Likeness.

So here is the progress batch.

Module 07- Tracing

Module 07- tracing and paintover hair



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Module 01 and 02- tweak and tweak before QA.

Work In Progress / 25 May 2021

I stepped back to understand the planes of the eyebow and I realised i was adding too much volume, making the eyebrows droopy, also soften more the nasolabial fold. this is what im going to present tomorrow for QA Session. Thank you all  for the Feedback.



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Module 02- blocking out the neck and tweaking the head features.

Work In Progress / 24 May 2021

This weekend I found some time to get on with module 02- blockoing out the neck and head.
 

Adding the neck and tweaking a shapes of the head.

This is at an early stage with no aid by spotlight for measurements. Thank you for all the feedback on the course from the instructors and fellow students, it is really helping to understand the face.


I also blocked out the hair just to see how it would fit. 



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Module 01- Blocking out the head

Work In Progress / 24 May 2021

I started sculing Pedro Pascal´s Head for the Likeness Course, I decided to take it easy and try to understand the volumes and planes of the head and keeping it fairly low poly. 



  

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So it all starts!

Work In Progress / 19 May 2021

Yesterday, it began my newest journey in 3D. Stepping slowly into realism and likeness.

We had a meet up with instructors Nunez and Fareed and Maria JD and with fellow colleagues of the course at Art Heroes.

It was great to meet you all. and I cant wait to take this journey together. Meanwhile got around to choose my references.


Pedro Pascal


  Lets get starting!

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Bone Material Final look

Work In Progress / 03 May 2021


Start texturing Baby Jack, I am using substance painter to get the shaders in Blender going. So far very happy with the result. It may suffer some tweaks on the lights closer to the end.
  

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