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WIP- Pedro Pascal Look Dev and Clothes

Work In Progress / 03 October 2022

Lately It has been a bit quiet over here but I have moving steadily to finish my 1st likeness. Pedro Pascal as Joel from Last os Us. Meanwhile I learnt to work with Marvelous Designer for the clothes and also look dev in Arnold.

at the moment is at the final stages with more tweaking to the xgen hair, and then the lighting set up.

Some more renders of the process


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Xgen Gooming Done !

Work In Progress / 26 June 2022

1st time working with Xgen, next with some tweaks on look dev!

Pedro Pascal is getting there ! also i decided to create a Mandalorian outfit

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Grooming and Look Dev - WIP

General / 17 June 2022

So after some time away from the project, i decided to get on with xgen grooming (and take a different direction with the Look Dev), it was such a daunting task but so far it has been very enjoyable.

Moustache+ Eyelashes + Eyebrows

Added the beard

onto the hair.

also big thanks to Crystal Bretz and her tutorial at Gnomon Workshop.

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Module 09 - quick Loov Dev in Marmoset

Work In Progress / 17 June 2022

I started some look dev in Marmoset.

and with some paint over hair:


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Module 08- Tweaking the likeness and adding porosity

Work In Progress / 17 June 2022

Module 08- Adding porosity and finer details.


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Module 07- Progress on Pedro Pascal Likeness

Work In Progress / 17 June 2022

I have been a bit quiet on here , but sometime has passed since the latest progress on Pedro Pascal Likeness.

So here is the progress batch.

Module 07- Tracing

Module 07- tracing and paintover hair



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Module 06- Zwrap to the basemesh and corrections

General / 14 June 2021
A quiet couple of weeks,

 I moved into getting the the blockout sculpt and worked on different  parts of the face regarding, human anatomy.

Moved a bit further with the likeness sculpt and projected my model with Zwrap following the likeness course @artheroes . Now, I will move to create some assymetry. to get that likeness :)




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Module 01 and 02- tweak and tweak before QA.

Work In Progress / 25 May 2021

I stepped back to understand the planes of the eyebow and I realised i was adding too much volume, making the eyebrows droopy, also soften more the nasolabial fold. this is what im going to present tomorrow for QA Session. Thank you all  for the Feedback.



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Module 02- blocking out the neck and tweaking the head features.

Work In Progress / 24 May 2021

This weekend I found some time to get on with module 02- blockoing out the neck and head.
 

Adding the neck and tweaking a shapes of the head.

This is at an early stage with no aid by spotlight for measurements. Thank you for all the feedback on the course from the instructors and fellow students, it is really helping to understand the face.


I also blocked out the hair just to see how it would fit. 



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Module 01- Blocking out the head

Work In Progress / 24 May 2021

I started sculing Pedro Pascal´s Head for the Likeness Course, I decided to take it easy and try to understand the volumes and planes of the head and keeping it fairly low poly. 



  

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